June 2011
2 posts
1 tag
From LUA to JSON
I was planning on writing an article about how to integrate LUA into a game using iPhone Wax. This is how I wrote the AI for iBots Launch and how I wrote the first prototype of Chicken Pox. There were a few advantages to this strategy but I think in the end there were a lot more disadvantages. So this is an article on why I’m not using wax or LUA any more. Why use LUA anyway? I’m...
Jun 19th
3 notes
1 tag
Free as in Ads
This is my second post in the idevblogaday series and it’s going to be a short one because I’m at WWDC and I’m writing this post at the NGMOCO night of meat! For those who caught my last post in the series you’ll know that our iPad game iBots Launch has been getting less than stellar sales. After a decent initial peak the number has fallen to roughly 10 sales a day. So...
Jun 5th
3 notes